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Irradiance regression for efficient final gathering in global illumination |
Xuezhen HUANG1,Xin SUN2,Zhong REN1,*( ),Xin TONG2,Baining GUO2,Kun ZHOU1 |
1. State Key Laboratory of Computer Aided Design and Computer Graphics, Zhejiang University, Hangzhou 310058, China 2. Microsoft Research Asia, Beijing 100029, China |
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Abstract Photon mapping is widely used for global illumination rendering because of its high computational efficiency. But its efficiency is still limited, mainly by the intensive sampling required in final gathering, a process that is critical for removing low frequency artifacts of density estimation. In this paper, we propose a method to predict the final gathering estimation with direct density estimation, thereby achieving high quality global illumination by photon mapping with high efficiency. We first sample the irradiance of a subset of shading points by both final gathering and direct radiance estimation. Then we use the samples as a training set to predict the final gathered irradiance of other shading points through regression. Consequently, we are able to achieve about three times overall speedup compared with straightforward final gathering in global illumination computation with the same rendering quality.
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Keywords
global illumination
photon mapping
final gathering
radiance estimation
regression
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Corresponding Author(s):
Zhong REN
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Issue Date: 18 May 2015
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