Please wait a minute...
Frontiers of Information Technology & Electronic Engineering

ISSN 2095-9184

Frontiers of Information Technology & Electronic Engineering  2015, Vol. 16 Issue (5): 367-379   https://doi.org/10.1631/FITEE.1400351
  本期目录
Amethod of shadowpuppet figure modeling and animation
Xiao-fang HUANG1(),Shou-qian SUN1(),Ke-jun ZHANG1,*(),Tian-ning XU1(),Jian-feng WU2(),Bin ZHU3()
1. College of Computer Science and Technology, Zhejiang University, Hangzhou 310027, China
2. School of Art, Zhejiang University of Technology, Hangzhou 310023, China
3. College of Information Science and Technology, Zhejiang Shuren University, Hangzhou 310015, China
 全文: PDF(1160 KB)  
Abstract

To promote the development of the intangible cultural heritage of the world, shadow play, many studies have focused on shadow puppet modeling and interaction. Most of the shadow puppet figures are still imaginary, spread by ancients, or carved and painted by shadow puppet artists, without consideration of real dimensions or the appearance of human bodies. This study proposes an algorithm to transform 3D human models to 2D puppet figures for shadow puppets, including automatic location of feature points, automatic segmentation of 3D models, automatic extraction of 2D contours, automatic clothes matching, and animation. Experiment proves that more realistic and attractive figures and animations of the shadow puppet can be generated in real time with this algorithm.

Key wordsShadow play    Shadow puppet figure    3D human body    Data processing    2D modeling
收稿日期: 2014-10-15      出版日期: 2016-01-05
Corresponding Author(s): Ke-jun ZHANG   
 引用本文:   
. [J]. Frontiers of Information Technology & Electronic Engineering, 2015, 16(5): 367-379.
Xiao-fang HUANG,Shou-qian SUN,Ke-jun ZHANG,Tian-ning XU,Jian-feng WU,Bin ZHU. Amethod of shadowpuppet figure modeling and animation. Front. Inform. Technol. Electron. Eng, 2015, 16(5): 367-379.
 链接本文:  
https://academic.hep.com.cn/fitee/CN/10.1631/FITEE.1400351
https://academic.hep.com.cn/fitee/CN/Y2015/V16/I5/367
1 Allen, B., Curless, B., Popović, B., 2003. The space of human body shapes: reconstruction and parameterization from range scans. ACM Trans. Graph., 22(3): 587-594. []
https://doi.org/10.1145/882262.882311
2 Chen, T.K., 2014. A case study of a digital archives programme: the development of digital shadow plays in Taiwan. Int. J. Human. Arts Comput., 8(suppl): 38-48. []
https://doi.org/10.3366/ijhac.2014.0098
3 Currell, D., 2008. Shadow Puppets & Shadow Play. Crowood Press, UK.
4 Dekker, L., Khan, S., West, E., , 1998. Models for understanding the 3D human body form. Proc. Int. Conf. on Computer Vision, p.65-74.
5 Dekker, L., Douros, I., Buston, B.F., , 1999. Building symbolic information for 3D human body modeling from range data. Proc. 2nd Int. Conf. on 3-D Digital Imaging and Modeling, p.388-397. []
https://doi.org/10.1109/IM.1999.805369
6 Geisen, G.R., Mason, C.P., Houston, V.L., , 1995. Automatic detection, identification, and registration of anatomical landmarks. Proc. Human Factors and Ergonomics Society Annual Meeting, p.750-753. []
https://doi.org/10.1177/154193129503901107
7 Ghani, D.A., 2011a. A study of visualization elements of shadow play technique movement and computer graphic imagery (CGI) in Wayang Kulit Kelantan. Int. J. Comput. Graph. Animat., 1(1): 1-11.
8 Ghani, D.A., 2011b. Wayang Kulit: digital puppetry character rigging using Maya MEL language. Proc. 4th Int. Conf. on Modeling, Simulation and Applied Optimization, p.1-5. []
https://doi.org/10.1109/ICMSAO.2011.5775499
9 Golovinskiy, A., Funkhouser, T., 2008. Randomized cuts for 3D mesh analysis. ACM Trans. Graph., 27(5), Article 145. []
https://doi.org/10.1145/1409060.1409098
10 Gutierrez, M., Garcia-Rojas, A., Thalmann, D., , 2007. An ontology of virtual humans. Vis. Comput., 23(3): 207-218. []
https://doi.org/10.1007/s00371-006-0093-4
11 Held, R.T., Gupta, A., Curless, B., , 2012. 3D puppetry: a Kinect-based interface for 3D animation. UIST, p.423-434.
12 Jernigan, D.K., Chansavang, A., Martin-Rall, H., , 2013. Aesthetic affordances: computer animation andWayang Kulit puppet theatre. Animat. Pract. Process Product., 3(1-20152): 195-217. []
https://doi.org/10.1386/ap3.3.1-2.195_1
13 Kalogerakis, E., Hertzmann, A., Singh, K., 2010. Learning 3D mesh segmentation and labeling. ACM Trans. Graph., 29(4), Article 102. []
https://doi.org/10.1145/1778765.1778839
14 Katz, S., Tal, A., 2003. Hierarchical mesh decomposition using fuzzy clustering and cuts. ACM Trans. Graph., 22(3): 954-961. []
https://doi.org/10.1145/882262.882369
15 Katz, S., Leifman, G., Tal, A., 2005. Mesh segmentation using feature point and core extraction. Vis. Comput., 21(8-10): 649-658. []
https://doi.org/10.1007/s00371-005-0344-9
16 Kavan, L., Dobbyn, S., Collins, S., , 2008. Polypostors: 2D polygonal impostors for 3D crowds. Proc. Symp. on Interactive 3D Graphics and Games, p.149-155. []
https://doi.org/10.1145/1342250.1342273
17 Lam, T.K., Talib, A.Z., Osman, M.A., 2008. Real-time visual simulation and interactive animation of shadow play puppets using OpenGL. World Acad. Sci. Eng. Technol., 21: 212-218.
18 Lewark, E.A., Nurre, J.H., 1998. Automated fudicial labeling on human body data. Proc. SPIE, p.82-89. []
https://doi.org/10.1117/12.302440
19 Li, Q., Hua, Q.Y., Feng, J., , 2011. Design and implementation of interactive digital shadow simulation system. Proc. Int. Conf. on Electric and Electronics, p.187-194. []
https://doi.org/10.1007/978-3-642-21762-3_24
20 Li, T.Y., Hsu, S.W., 2007. An authoring tool for generating shadow play animations with motion planning techniques. Int. J. Innov. Comput. Inform. Contr., 3(6B): 1601-1612.
21 Liu, J.L., 1988. Chinese Shadow Puppet Plays. Morning Glory Publishers, China (in Chinese).
22 Matusky, P., 1994. Malaysian Shadow Play and Music: Continuity of an Oral Tradition. South-East Asian Social Science Monographs. Oxford University Press, Kuala Lumpur.
23 McHenry, K., Bajcsy, P., 2008. An Overview of 3D Data Content, File Formats and Viewers. Technical Report, National Center for Supercomputing Applications, Urbana, USA.
24 Morse, L., 2013. The shadow puppet theatre of Malaysia: a study of Wayang Kulit with performance scripts and puppet designs. Theat. J., 65(1): 137-138.
25 Mortara, M., Patane, G., Spagnuolo, M., 2006. From geometric to semantic human body models. Comput. Graph., 30(2): 185-196. []
https://doi.org/10.1016/j.cag.2006.01.024
26 Nurre, J.H., 1997. Locating landmarks on human body scan data. Proc. Int. Conf. on Recent Advances in 3-D Digital Imaging and Modeling, p.289-295. []
https://doi.org/10.1109/IM.1997.603878
27 Nurre, J.H., Connor, J., Lewark, E.A., , 2000. On segmenting the three-dimensional scan data of a human body. IEEE Trans. Med. Imag., 19(8): 787-797. []
https://doi.org/10.1109/42.876304
28 Salij, H.J., 1982. Shadow Play and Other Stories. Heinemann Asia, Singapore.
29 Shapira, L., Shamir, A., Cohen-Or, D., 2008. Consistent mesh partitioning and skeletonisation using the shape diameter function. Vis. Comput., 24(4): 249-259. []
https://doi.org/10.1007/s00371-007-0197-5
30 Simari, P., Nowrouzezahrai, D., Kalogerakis, E., , 2009. Multi-objective shape segmentation and labeling. Comput. Graph. Forum, 28(5): 1415-1425. []
https://doi.org/10.1111/j.1467-8659.2009.01518.x
31 Skipitares, T., 2013. A new aesthetic in Indian puppetry. PAJ, 35(3): 61-68. []
https://doi.org/10.1162/PAJJ_a_00162
32 Talib, A.Z., Osman, M.A., Tan, K.L., , 2012. Design and development of an interactive virtual shadow puppet play. Proc. 2nd Int. Conf. on Arts and Technology, p.118-126. []
https://doi.org/10.1007/978-3-642-33329-3_14
33 Tilley, A.R., 1993. The Measure of Man andWoman: Human Factors in Design. Whitney Library of Design, New York.
34 van Ness, E., Prawirohardjo, S., 1981. Javanese Wayang Kulit: an Introduction. Oxford University Press, USA.
35 Wang, C.C.L., Chang, T.K.K., Yuen, M.M.F., 2003. From laser-scanned data to feature human model: a system based on fuzzy logic concept. Comput.-Aid. Des., 35(3): 241-253. []
https://doi.org/10.1016/S0010-4485(01)00209-3
36 Wang, I.C., 2013. Globalization and theater spectacles in Asia. CLCWeb: Compar. Liter. Cult., 15(2), Article 22. []
https://doi.org/10.7771/1481-4374.2234
37 Werghi, N., Xiao, Y.J., Siebert, J.P., 2006. A functionalbased segmentation of human body scans in arbitrary postures. IEEE Trans. Syst. Man Cybern. B, 36(1): 153-165. []
https://doi.org/10.1109/TSMCB.2005.854503
38 Wuhrer, S., Ben Azouz, Z., Shu, C., 2010. Semi-automatic prediction of landmarks on human models in varying poses. Proc. Canadian Conf. on Computer and Robot Vision, p.136-142. []
https://doi.org/10.1109/CRV.2010.25
39 Zhang, H., Song, Y.H., Chen, Z., , 2012. Chinese shadow puppetry with an interactive interface using the Kinect sensor. Proc. Computer Vision, p.352-361. []
https://doi.org/10.1007/978-3-642-33863-2_35
40 Zhu, Y.B., Li, C.J., Shen, I.F., , 2003. A new form of traditional art: visual simulation of Chinese shadow play. Proc. ACM SIGGRAPH Sketches & Applications, p.1. []
https://doi.org/10.1145/965400.965458
Viewed
Full text


Abstract

Cited

  Shared   
  Discussed