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Frontiers of Mechanical Engineering

ISSN 2095-0233

ISSN 2095-0241(Online)

CN 11-5984/TH

Postal Subscription Code 80-975

2018 Impact Factor: 0.989

Front Mech Eng    0, Vol. Issue () : 72-80    https://doi.org/10.1007/s11465-012-0305-8
RESEARCH ARTICLE
Multi-resolution texture synthesis from turntable image sequences
Xuedong WANG, Xiaojun WU(), Xiaorong ZHANG
School of Control Science and Engineering, Harbin Institute of Technology, Shenzhen 518055, China
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Abstract

Texture synthesis and texture mapping are important technologies for rendering realistic three-dimensional scene. It has been widely used in virtual reality, urban modeling, 3D animation, gaming and other areas. In this paper, we propose a fast method to construct high quality texture map for multi-resolution texture synthesis from turntable image sequences. Given a 3D mesh model, we first get the projection relationship between 3D mesh and image sequences. We then use image sequences to construct a texture triangle for each 3D triangle mesh and get a global rectangular texture map for the whole mesh. Another approach to construct a texture map is using Stretch-minimizing mesh parameterization. Finally, we map the texture to mesh model to verify the quality of these two methods. The high performance of this method has been demonstrated in many real object models.

Keywords texture synthesis      multi-resolution      texture map      texture mapping     
Corresponding Author(s): WU Xiaojun,Email:hit.wu.xj@gmail.com   
Issue Date: 05 March 2012
 Cite this article:   
Xuedong WANG,Xiaojun WU,Xiaorong ZHANG. Multi-resolution texture synthesis from turntable image sequences[J]. Front Mech Eng, 0, (): 72-80.
 URL:  
https://academic.hep.com.cn/fme/EN/10.1007/s11465-012-0305-8
https://academic.hep.com.cn/fme/EN/Y0/V/I/72
Fig.1  Turntable image sequence and the reconstructed 3D mesh model
Fig.2  Basic framework of the algorithm implements
Fig.3  Project a 3D triangle onto 2D image plane
Fig.4  Texture triangle of or pixels
Fig.5  Triangle with resolution
Fig.6  Triangle with resolution
Fig.7  Label inner pixels of projected triangle
Fig.8  Compute bounding box and inner pixels
Fig.9  Image space convert into texture space
Fig.10  Group each two adjacent triangle into quad
Fig.11  Global texture map and multi-resolution texture triangles. (a) Global texture map; (b) multi-resolution quads
Fig.12  Memory saving technique for high-resolution model texture synthesis
Fig.13  Six images of thirty six of a Captain from a turntable
Fig.14  Real model image and texture map of Captain
Fig.15  Six images of thirty six of a Bighead from a turntable (Courtesy of the Image-based 3D Models Archive [])
Fig.16  Real model image and texture map of Bighead
Fig.17  Texture of Bighead based on mesh parameterization
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